public void Battle_PaperAndRock_PlayerOneWon()
        {
            var game = new RockPaperScissorsGame();

            var actual = game.Battle(Gesture.Paper, Gesture.Rock);

            actual.Should().Be(GameResult.PlayerOneWon);
        }
        public void Battle_RockAndRock_Tie()
        {
            var game = new RockPaperScissorsGame();

            var actual = game.Battle(Gesture.Rock, Gesture.Rock);

            actual.Should().Be(GameResult.Tie);
        }
        public void Battle_PaperAndPaper_Tien()
        {
            var game = new RockPaperScissorsGame();

            var actual = game.Battle(Gesture.Paper, Gesture.Paper);

            actual.Should().Be(GameResult.Tie);
        }
        public void Battle_ScissorsAndScissors_Tie()
        {
            var game = new RockPaperScissorsGame();

            var actual = game.Battle(Gesture.Scissors, Gesture.Scissors);

            actual.Should().Be(GameResult.Tie);
        }
        public void Battle_RockAndSicssors_PlayerOneWon()
        {
            var game = new RockPaperScissorsGame();

            var actual = game.Battle(Gesture.Rock, Gesture.Scissors);

            actual.Should().Be(GameResult.PlayerOneWon);
        }