public void Battle_PaperAndRock_PlayerOneWon() { var game = new RockPaperScissorsGame(); var actual = game.Battle(Gesture.Paper, Gesture.Rock); actual.Should().Be(GameResult.PlayerOneWon); }
public void Battle_RockAndRock_Tie() { var game = new RockPaperScissorsGame(); var actual = game.Battle(Gesture.Rock, Gesture.Rock); actual.Should().Be(GameResult.Tie); }
public void Battle_PaperAndPaper_Tien() { var game = new RockPaperScissorsGame(); var actual = game.Battle(Gesture.Paper, Gesture.Paper); actual.Should().Be(GameResult.Tie); }
public void Battle_ScissorsAndScissors_Tie() { var game = new RockPaperScissorsGame(); var actual = game.Battle(Gesture.Scissors, Gesture.Scissors); actual.Should().Be(GameResult.Tie); }
public void Battle_RockAndSicssors_PlayerOneWon() { var game = new RockPaperScissorsGame(); var actual = game.Battle(Gesture.Rock, Gesture.Scissors); actual.Should().Be(GameResult.PlayerOneWon); }