// 데미지 public void Damage(int damamge) { _hp -= damamge; _hpBar.value = (float)_hp / 100f; // 죽음 if (_hp <= 0) { Debug.Log("Die"); //SceneManager.LoadScene("End"); carSound.Stop(); Time.timeScale = 0; roadManager.GameOver(); gameOverPanelObj.SetActive(true); } }