Esempio n. 1
0
 public void LeaveRitualSelection()
 {
     print("Leaving Ritual Selection");
     previousRitual  = selectedRitual.DeepCopy();
     Player.menuOpen = 0;
     selectedNodes.Clear();
     selectedRitual.Clear();
     ritualSelected = false;
     nodeManager.GetComponent <NodeManager>().UnhighlightNodes();
 }
Esempio n. 2
0
 public bool BuyRitual(Ritual ritual)
 {
     if (zeal >= ritual.zealCost)
     {
         print("Ritual Purchased");
         zeal -= ritual.zealCost;
         NodeMenu.currentNode.GetComponent <Node>().ritual = ritual.DeepCopy();
         print("ritual name = " + NodeMenu.currentNode.GetComponent <Node>().ritual.name);
         return(true);
     }
     return(false);
 }
Esempio n. 3
0
 private void OnMouseDown()
 {
     if (Player.menuOpen == 2)
     {
         Ritual ritualToBuy = ritualBlueprint.DeepCopy();
         if (NodeMenu.currentNode.GetComponent <Node>().temple != null && NodeMenu.currentNode.GetComponent <Node>().temple.name == TempleName.Tradition)
         {
             ritualToBuy.zealCost--;
         }
         if (Player.human.GetComponent <Player>().BuyRitual(ritualToBuy))
         {
             transform.parent.GetComponent <RitualMenu>().ExitMenu();
         }
         else
         {
             Tools.CreatePopup(gameObject, "Not Enough Zeal", 40, Color.red);
         }
     }
 }