Esempio n. 1
0
    void Update()
    {
        double t = Math.Sin(Time.time * Math.PI); // [-1, 1]
        double s = (t + 1) / 2;                   // [0, 1]

        a = int.Parse(UDP.text);

        if (a == 0)

        {
            leftUpperArm.offset((float)(80 * 1), 0, 0, 1);
            leftLowerArm.offset((float)(150 * s), 1, 0, 0);
            rightUpperArm.offset((float)(90 * -1), 0, 0, 1);
            rightUpperLeg.offset((float)(-90 * 0), 1, 0, 0);
            rightLowerLeg.offset((float)(90 * 0), 1, 0, 0);
            humanoid.transform.rotation
                = Quaternion.AngleAxis(bodyRotation.z, new Vector3(0, 0, 1))
                  * Quaternion.AngleAxis(bodyRotation.x, new Vector3(1, 0, 0))
                  * Quaternion.AngleAxis(bodyRotation.y, new Vector3(0, 1, 0));
        }

        if (a == 1)
        {
            leftUpperArm.offset((float)(90 * 1), 1, 0, 0);
            leftLowerArm.offset((float)(180 * t), 0, 1, 0);
            rightUpperArm.offset((float)(90 * -1), 0, 0, 1);
            rightUpperLeg.offset((float)(-90 * 0), 1, 0, 0);
            rightLowerLeg.offset((float)(90 * 0), 1, 0, 0);
            humanoid.transform.rotation
                = Quaternion.AngleAxis(bodyRotation.z, new Vector3(0, 0, 1))
                  * Quaternion.AngleAxis(bodyRotation.x, new Vector3(1, 0, 0))
                  * Quaternion.AngleAxis(bodyRotation.y, new Vector3(0, 1, 0));
        }

        if (a == 2)
        {
            leftUpperArm.offset((float)(80 * 1), 1, 0, 0);
            leftLowerArm.offset((float)(90 * 0), 1, 0, 0);
            rightUpperArm.offset((float)(90 * -1), 0, 0, 1);
            rightUpperLeg.offset((float)(-90 * 0), 1, 0, 0);
            rightLowerLeg.offset((float)(90 * 0), 1, 0, 0);
            humanoid.transform.rotation
                = Quaternion.AngleAxis(bodyRotation.z, new Vector3(0, 0, 1))
                  * Quaternion.AngleAxis(bodyRotation.x, new Vector3(1, 0, 0))
                  * Quaternion.AngleAxis(bodyRotation.y, new Vector3(0, 1, 0));
        }
        //一秒間(1000ミリ秒)停止する
        //System.Threading.Thread.Sleep(1000);


        if (Input.GetKey(KeyCode.Escape))
        {
            Application.Quit();
        }
    }
Esempio n. 2
0
    void Update()
    {
        double t = Math.Sin(Time.time * Math.PI); // [-1, 1]
        double s = (t + 1) / 2;                   // [0, 1]

        leftUpperArm.offset((float)(80 * t), 1, 0, 0);
        leftLowerArm.offset((float)(90 * s), 1, 0, 0);
        rightUpperArm.offset((float)(90 * t), 0, 0, 1);
        rightUpperLeg.offset((float)(-90 * s), 1, 0, 0);
        rightLowerLeg.offset((float)(90 * s), 1, 0, 0);
        humanoid.transform.rotation
            = Quaternion.AngleAxis(bodyRotation.z, new Vector3(0, 0, 1))
              * Quaternion.AngleAxis(bodyRotation.x, new Vector3(1, 0, 0))
              * Quaternion.AngleAxis(bodyRotation.y, new Vector3(0, 1, 0));
    }