IEnumerator LoadInitialData() { string path = "Object/NewUI/RythmObject"; yield return(StartCoroutine(ResourceLoader.Instance.Load <GameObject>(path, o => { var inGameObject = Instantiate(o) as GameObject; rhythmGame_Controller = inGameObject.GetComponent <RhythmGame_Controller>(); }))); SetLoadComplete(); }
IEnumerator LoadInitialData() { string path = "Object/UI/RythmObject"; yield return(StartCoroutine(ResourceLoader.Instance.Load <GameObject>(path, o => { rhythmGameUI = Instantiate(o) as GameObject; rhythmGameController = rhythmGameUI.GetComponent <RhythmGame_Controller>(); rhythmGameUI.SetActive(false); }))); SetLoadComplete(); }