IEnumerator LoadInitialData()
        {
            string path = "Object/NewUI/RythmObject";

            yield return(StartCoroutine(ResourceLoader.Instance.Load <GameObject>(path,
                                                                                  o =>
            {
                var inGameObject = Instantiate(o) as GameObject;
                rhythmGame_Controller = inGameObject.GetComponent <RhythmGame_Controller>();
            })));

            SetLoadComplete();
        }
Beispiel #2
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        IEnumerator LoadInitialData()
        {
            string path = "Object/UI/RythmObject";

            yield return(StartCoroutine(ResourceLoader.Instance.Load <GameObject>(path,
                                                                                  o =>
            {
                rhythmGameUI = Instantiate(o) as GameObject;
                rhythmGameController = rhythmGameUI.GetComponent <RhythmGame_Controller>();
                rhythmGameUI.SetActive(false);
            })));

            SetLoadComplete();
        }