public void DeathInit() { Debug.Log(transform.rotation.eulerAngles.y); Review r = GameObject.Find("GameSystem").GetComponent <Review>(); if (transform.rotation.eulerAngles.y > 85 && transform.rotation.eulerAngles.y < 265) { r.AddDeath(Instantiate(deathPrefab, transform.position + new Vector3(0, deathoffset, 0), Quaternion.Euler(90, 90, 0))); } else { r.AddDeath(Instantiate(deathPrefab, transform.position + new Vector3(0, deathoffset, 0), Quaternion.Euler(90, 270, 0))); } Destroy(this.gameObject); }