Example #1
0
    public void DeathInit()
    {
        Debug.Log(transform.rotation.eulerAngles.y);
        Review r = GameObject.Find("GameSystem").GetComponent <Review>();

        if (transform.rotation.eulerAngles.y > 85 && transform.rotation.eulerAngles.y < 265)
        {
            r.AddDeath(Instantiate(deathPrefab, transform.position + new Vector3(0, deathoffset, 0), Quaternion.Euler(90, 90, 0)));
        }
        else
        {
            r.AddDeath(Instantiate(deathPrefab, transform.position + new Vector3(0, deathoffset, 0), Quaternion.Euler(90, 270, 0)));
        }
        Destroy(this.gameObject);
    }