Esempio n. 1
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 public static bool RevertIsValid(Asset asset, RevertMode mode)
 {
     return(Provider.Internal_RevertIsValid(new Asset[]
     {
         asset
     }, mode));
 }
Esempio n. 2
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 public static Task Revert(Asset asset, RevertMode mode)
 {
     return(Provider.Internal_Revert(new Asset[]
     {
         asset
     }, mode));
 }
Esempio n. 3
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 internal static Task RevertChangeSets(UnityEditor.VersionControl.ChangeSets changesets, RevertMode mode)
 {
     return(Internal_RevertChangeSets(changesets.ToArray(), mode));
 }
Esempio n. 4
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 public static Task Revert(Asset asset, RevertMode mode)
 {
     Asset[] assets = new Asset[] { asset };
     return(Internal_Revert(assets, mode));
 }
Esempio n. 5
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 /// <summary>
 ///   <para>Return true if Revert is a valid task to perform.</para>
 /// </summary>
 /// <param name="assets">List of assets to test.</param>
 /// <param name="mode">Revert mode to test for.</param>
 /// <param name="asset">Asset to test.</param>
 public static bool RevertIsValid(Asset asset, RevertMode mode)
 {
   return Provider.Internal_RevertIsValid(new Asset[1]{ asset }, mode);
 }
Esempio n. 6
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 private static extern bool Internal_RevertIsValid(Asset[] assets, RevertMode revertMode);
Esempio n. 7
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 static public Task Revert(AssetList assets, RevertMode mode)
 {
     return(Internal_Revert(assets.ToArray(), mode));
 }
Esempio n. 8
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 static internal Task RevertChangeSets(ChangeSets changesets, RevertMode mode)
 {
     return(Internal_RevertChangeSets(changesets.ToArray(), mode));
 }
Esempio n. 9
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 /// <summary>
 /// <para>Reverts the specified assets by undoing any changes done since last time you synced.</para>
 /// </summary>
 /// <param name="assets">The list of assets to be reverted.</param>
 /// <param name="mode">How to revert the assets.</param>
 /// <param name="asset">The asset to be reverted.</param>
 public static Task Revert(AssetList assets, RevertMode mode)
 {
     return Internal_Revert(assets.ToArray(), mode);
 }
Esempio n. 10
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 /// <summary>
 /// <para>Reverts the specified assets by undoing any changes done since last time you synced.</para>
 /// </summary>
 /// <param name="assets">The list of assets to be reverted.</param>
 /// <param name="mode">How to revert the assets.</param>
 /// <param name="asset">The asset to be reverted.</param>
 public static Task Revert(Asset asset, RevertMode mode)
 {
     Asset[] assets = new Asset[] { asset };
     return Internal_Revert(assets, mode);
 }
Esempio n. 11
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 private static extern bool Internal_RevertIsValid(Asset[] assets, RevertMode mode);
Esempio n. 12
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 private static extern Task Internal_RevertChangeSets(ChangeSet[] changesets, RevertMode mode);
Esempio n. 13
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 private static extern Task Internal_Revert(Asset[] assets, RevertMode mode);
Esempio n. 14
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 /// <summary>
 ///   <para>Reverts the specified assets by undoing any changes done since last time you synced.</para>
 /// </summary>
 /// <param name="assets">The list of assets to be reverted.</param>
 /// <param name="mode">How to revert the assets.</param>
 /// <param name="asset">The asset to be reverted.</param>
 public static Task Revert(Asset asset, RevertMode mode)
 {
   return Provider.Internal_Revert(new Asset[1]{ asset }, mode);
 }
Esempio n. 15
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 public static bool RevertIsValid(Asset asset, RevertMode mode)
 {
     Asset[] assets = new Asset[] { asset };
     return(Internal_RevertIsValid(assets, mode));
 }
Esempio n. 16
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 internal static Task RevertChangeSets(UnityEditor.VersionControl.ChangeSets changesets, RevertMode mode)
 {
     return Internal_RevertChangeSets(changesets.ToArray(), mode);
 }
Esempio n. 17
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 /// <summary>
 /// <para>Return true if Revert is a valid task to perform.</para>
 /// </summary>
 /// <param name="assets">List of assets to test.</param>
 /// <param name="mode">Revert mode to test for.</param>
 /// <param name="asset">Asset to test.</param>
 public static bool RevertIsValid(Asset asset, RevertMode mode)
 {
     Asset[] assets = new Asset[] { asset };
     return Internal_RevertIsValid(assets, mode);
 }
Esempio n. 18
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 internal static Task RevertChangeSets(ChangeSets changesets, RevertMode mode)
 {
     return(Provider.Internal_RevertChangeSets(changesets.ToArray(), mode));
 }
Esempio n. 19
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 /// <summary>
 /// <para>Return true if Revert is a valid task to perform.</para>
 /// </summary>
 /// <param name="assets">List of assets to test.</param>
 /// <param name="mode">Revert mode to test for.</param>
 /// <param name="asset">Asset to test.</param>
 public static bool RevertIsValid(AssetList assets, RevertMode mode)
 {
     return Internal_RevertIsValid(assets.ToArray(), mode);
 }
Esempio n. 20
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 static public bool RevertIsValid(AssetList assets, RevertMode mode)
 {
     return(Internal_RevertIsValid(assets.ToArray(), mode));
 }
Esempio n. 21
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 /// <summary>
 /// <para>Reverts the specified assets by undoing any changes done since last time you synced.</para>
 /// </summary>
 /// <param name="assets">The list of assets to be reverted.</param>
 /// <param name="mode">How to revert the assets.</param>
 /// <param name="asset">The asset to be reverted.</param>
 public static Task Revert(AssetList assets, RevertMode mode) =>
 Internal_Revert(assets.ToArray(), mode);
Esempio n. 22
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 private static extern Task Internal_RevertChangeSets(ChangeSet[] changesets, RevertMode mode);
Esempio n. 23
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 /// <summary>
 /// <para>Return true if Revert is a valid task to perform.</para>
 /// </summary>
 /// <param name="assets">List of assets to test.</param>
 /// <param name="mode">Revert mode to test for.</param>
 /// <param name="asset">Asset to test.</param>
 public static bool RevertIsValid(AssetList assets, RevertMode mode) =>
 Internal_RevertIsValid(assets.ToArray(), mode);
Esempio n. 24
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 private static extern Task Internal_Revert(Asset[] assets, RevertMode revertMode);
Esempio n. 25
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 internal static Task RevertChangeSets(ChangeSets changesets, RevertMode mode)
 {
   return Provider.Internal_RevertChangeSets(changesets.ToArray(), mode);
 }