Example #1
0
 public static bool RevertIsValid(Asset asset, RevertMode mode)
 {
     return(Provider.Internal_RevertIsValid(new Asset[]
     {
         asset
     }, mode));
 }
Example #2
0
 public static Task Revert(Asset asset, RevertMode mode)
 {
     return(Provider.Internal_Revert(new Asset[]
     {
         asset
     }, mode));
 }
Example #3
0
 internal static Task RevertChangeSets(UnityEditor.VersionControl.ChangeSets changesets, RevertMode mode)
 {
     return(Internal_RevertChangeSets(changesets.ToArray(), mode));
 }
Example #4
0
 public static Task Revert(Asset asset, RevertMode mode)
 {
     Asset[] assets = new Asset[] { asset };
     return(Internal_Revert(assets, mode));
 }
Example #5
0
 /// <summary>
 ///   <para>Return true if Revert is a valid task to perform.</para>
 /// </summary>
 /// <param name="assets">List of assets to test.</param>
 /// <param name="mode">Revert mode to test for.</param>
 /// <param name="asset">Asset to test.</param>
 public static bool RevertIsValid(Asset asset, RevertMode mode)
 {
   return Provider.Internal_RevertIsValid(new Asset[1]{ asset }, mode);
 }
Example #6
0
 private static extern bool Internal_RevertIsValid(Asset[] assets, RevertMode revertMode);
Example #7
0
 static public Task Revert(AssetList assets, RevertMode mode)
 {
     return(Internal_Revert(assets.ToArray(), mode));
 }
Example #8
0
 static internal Task RevertChangeSets(ChangeSets changesets, RevertMode mode)
 {
     return(Internal_RevertChangeSets(changesets.ToArray(), mode));
 }
Example #9
0
 /// <summary>
 /// <para>Reverts the specified assets by undoing any changes done since last time you synced.</para>
 /// </summary>
 /// <param name="assets">The list of assets to be reverted.</param>
 /// <param name="mode">How to revert the assets.</param>
 /// <param name="asset">The asset to be reverted.</param>
 public static Task Revert(AssetList assets, RevertMode mode)
 {
     return Internal_Revert(assets.ToArray(), mode);
 }
Example #10
0
 /// <summary>
 /// <para>Reverts the specified assets by undoing any changes done since last time you synced.</para>
 /// </summary>
 /// <param name="assets">The list of assets to be reverted.</param>
 /// <param name="mode">How to revert the assets.</param>
 /// <param name="asset">The asset to be reverted.</param>
 public static Task Revert(Asset asset, RevertMode mode)
 {
     Asset[] assets = new Asset[] { asset };
     return Internal_Revert(assets, mode);
 }
Example #11
0
 private static extern bool Internal_RevertIsValid(Asset[] assets, RevertMode mode);
Example #12
0
 private static extern Task Internal_RevertChangeSets(ChangeSet[] changesets, RevertMode mode);
Example #13
0
 private static extern Task Internal_Revert(Asset[] assets, RevertMode mode);
Example #14
0
 /// <summary>
 ///   <para>Reverts the specified assets by undoing any changes done since last time you synced.</para>
 /// </summary>
 /// <param name="assets">The list of assets to be reverted.</param>
 /// <param name="mode">How to revert the assets.</param>
 /// <param name="asset">The asset to be reverted.</param>
 public static Task Revert(Asset asset, RevertMode mode)
 {
   return Provider.Internal_Revert(new Asset[1]{ asset }, mode);
 }
Example #15
0
 public static bool RevertIsValid(Asset asset, RevertMode mode)
 {
     Asset[] assets = new Asset[] { asset };
     return(Internal_RevertIsValid(assets, mode));
 }
Example #16
0
 internal static Task RevertChangeSets(UnityEditor.VersionControl.ChangeSets changesets, RevertMode mode)
 {
     return Internal_RevertChangeSets(changesets.ToArray(), mode);
 }
Example #17
0
 /// <summary>
 /// <para>Return true if Revert is a valid task to perform.</para>
 /// </summary>
 /// <param name="assets">List of assets to test.</param>
 /// <param name="mode">Revert mode to test for.</param>
 /// <param name="asset">Asset to test.</param>
 public static bool RevertIsValid(Asset asset, RevertMode mode)
 {
     Asset[] assets = new Asset[] { asset };
     return Internal_RevertIsValid(assets, mode);
 }
Example #18
0
 internal static Task RevertChangeSets(ChangeSets changesets, RevertMode mode)
 {
     return(Provider.Internal_RevertChangeSets(changesets.ToArray(), mode));
 }
Example #19
0
 /// <summary>
 /// <para>Return true if Revert is a valid task to perform.</para>
 /// </summary>
 /// <param name="assets">List of assets to test.</param>
 /// <param name="mode">Revert mode to test for.</param>
 /// <param name="asset">Asset to test.</param>
 public static bool RevertIsValid(AssetList assets, RevertMode mode)
 {
     return Internal_RevertIsValid(assets.ToArray(), mode);
 }
Example #20
0
 static public bool RevertIsValid(AssetList assets, RevertMode mode)
 {
     return(Internal_RevertIsValid(assets.ToArray(), mode));
 }
Example #21
0
 /// <summary>
 /// <para>Reverts the specified assets by undoing any changes done since last time you synced.</para>
 /// </summary>
 /// <param name="assets">The list of assets to be reverted.</param>
 /// <param name="mode">How to revert the assets.</param>
 /// <param name="asset">The asset to be reverted.</param>
 public static Task Revert(AssetList assets, RevertMode mode) =>
 Internal_Revert(assets.ToArray(), mode);
Example #22
0
 private static extern Task Internal_RevertChangeSets(ChangeSet[] changesets, RevertMode mode);
Example #23
0
 /// <summary>
 /// <para>Return true if Revert is a valid task to perform.</para>
 /// </summary>
 /// <param name="assets">List of assets to test.</param>
 /// <param name="mode">Revert mode to test for.</param>
 /// <param name="asset">Asset to test.</param>
 public static bool RevertIsValid(AssetList assets, RevertMode mode) =>
 Internal_RevertIsValid(assets.ToArray(), mode);
Example #24
0
 private static extern Task Internal_Revert(Asset[] assets, RevertMode revertMode);
Example #25
0
 internal static Task RevertChangeSets(ChangeSets changesets, RevertMode mode)
 {
   return Provider.Internal_RevertChangeSets(changesets.ToArray(), mode);
 }