// Start is called before the first frame update void Awake() { retryScript = retryGroup.GetComponent <RetryScript>(); gameRunning = true; gameStarted = false; setTimer(); stage.text = string.Format("Stage: {0}", stageNum); if (winScene == "") { winScene = "title"; } StartCoroutine(OpeningLabelAnimation()); }
// Use this for initialization void Start() { rankingScript = GetComponent<Ranking> (); retryScript = GetComponent<RetryScript> (); stage = GameObject.Find ("Stage"); }