Beispiel #1
0
    // Start is called before the first frame update
    void Awake()
    {
        retryScript = retryGroup.GetComponent <RetryScript>();
        gameRunning = true;
        gameStarted = false;

        setTimer();
        stage.text = string.Format("Stage: {0}", stageNum);
        if (winScene == "")
        {
            winScene = "title";
        }
        StartCoroutine(OpeningLabelAnimation());
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     rankingScript = GetComponent<Ranking> ();
     retryScript = GetComponent<RetryScript> ();
     stage = GameObject.Find ("Stage");
 }