private void OnTriggerEnter(Collider other) { if (other.tag == "bullet") { Debug.Log("Restart trigger restart ball hit"); RestartGame.DetachFloor(); Invoke("RestartScene", 3); } }
public static void GameOver() { if (!IsGameOver) { IsGameOver = true; Debug.Log("Game over in Game Manager"); RestartGame.DetachFloor(); GameModeText.GameOver(); staticGameOver.Play(); //BallManager.ExplodeBalls(); //BallManager.ExplodeBalls(); //BallManager.ExplodeBalls(); } }