Esempio n. 1
0
 private void Update()
 {
     if (gameOver && Input.GetKeyDown(KeyCode.Return))
     {
         RestartGame.RestartNow();
     }
 }
Esempio n. 2
0
    public override void OnServerDisconnect(NetworkConnection conn)
    {
        base.OnServerDisconnect(conn);

        print(MethodBase.GetCurrentMethod().Name);
        RestartGame.RestartNow();
    }
Esempio n. 3
0
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         if (Communicator.Player == null || Communicator.Player.isServer)
         {
             menu.SetActive(!menu.activeSelf);
         }
     }
     else if (Input.GetKeyDown(KeyCode.Return) && menu.activeSelf)
     {
         RestartGame.RestartNow();
     }
 }