public void die(RespawnScript respawnScript, GameObject tombstonePrefab) { respawnScript.change(-1); GameObject tombStone = Instantiate(tombstonePrefab, transform.position, transform.rotation) as GameObject; TombStoneScript script = tombStone.GetComponent <TombStoneScript> (); script.player = gameObject; script.respawnScript = respawnScript; script.work(); gameObject.SetActive(false); }
void awakePlayer() { respawnScript.change(1); player.SetActive(true); Destroy(gameObject); }