Esempio n. 1
0
    void Start()
    {
        settings  = GameObject.Find("Canvas").GetComponent <Settings>();
        resp_Text = GameObject.Find("Canvas").GetComponent <Resp_text>();
        v         = Resources.Load <GameObject>("V");

        path_1 = Path.Combine(Application.dataPath, "Save_vector_1");
        path_2 = Path.Combine(Application.dataPath, "Save_vector_2");
        path_3 = Path.Combine(Application.dataPath, "Save_vector_3");

        Invoke("Load_vector_1", 1);
    }
Esempio n. 2
0
    void Start()
    {
        speed_save           = speed;
        resp                 = GameObject.Find("Canvas").GetComponent <Resp_text>();
        photonView           = GetComponent <PhotonView>();
        canvas               = GameObject.Find("Canvas");
        text_t               = GetComponent <Text>();
        vector               = GameObject.Find("Canvas").GetComponent <Vector>();
        transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
        m_Vector             = vector.list[move_vector].GetComponent <Move_vector>();
        animator             = GetComponent <Animator>();
        count_text           = resp.text_count;



        if (resp.move == false)
        {
            if (m_Vector.anima == 1)
            {
                move = vector.list[move_vector].transform.position;
                Add();
                transform.position = move;
            }

            if (m_Vector.anima == 2)
            {
                Invoke("Up", 1);
                move = vector.list[move_vector].transform.position;
                Add();
                transform.position = move;
            }
            if (m_Vector.anima == 3)
            {
                Invoke("Go_2_1", 10 - add / 7);
                Invoke("Up", 10 - add / 7);
                move = vector.list[move_vector].transform.position;
                Add();
                transform.position = move;
            }
            if (m_Vector.anima == 4)
            {
                speed = 20;
                move  = vector.list[move_vector].transform.position;
            }
            if (m_Vector.anima == 5)
            {
                move_vector        = count_text - 1;
                move               = vector.list[move_vector].transform.position;
                transform.position = move;
            }
            if (m_Vector.anima == 6)
            {
                speed = speed * 2;
                move  = vector.list[move_vector].transform.position;
                transform.position = new Vector2(-10, 0);
                text_t.enabled     = false;
                if (add == 0)
                {
                    animator.enabled = false;
                    image.enabled    = true;
                }
            }
        }
        else
        {
            if (m_Vector.anima == 1)
            {
                move = vector.list[0].transform.position;
                transform.position = move;
            }
            if (m_Vector.anima == 2)
            {
                move = vector.list[0].transform.position;

                transform.position = move;
            }

            if (m_Vector.anima == 3)
            {
                move_vector        = count_text - 1;
                move               = vector.list[move_vector].transform.position;
                transform.position = vector.list[0].transform.position;
            }
        }
    }