void Start() { settings = GameObject.Find("Canvas").GetComponent <Settings>(); resp_Text = GameObject.Find("Canvas").GetComponent <Resp_text>(); v = Resources.Load <GameObject>("V"); path_1 = Path.Combine(Application.dataPath, "Save_vector_1"); path_2 = Path.Combine(Application.dataPath, "Save_vector_2"); path_3 = Path.Combine(Application.dataPath, "Save_vector_3"); Invoke("Load_vector_1", 1); }
void Start() { speed_save = speed; resp = GameObject.Find("Canvas").GetComponent <Resp_text>(); photonView = GetComponent <PhotonView>(); canvas = GameObject.Find("Canvas"); text_t = GetComponent <Text>(); vector = GameObject.Find("Canvas").GetComponent <Vector>(); transform.localScale = new Vector3(0.3f, 0.3f, 0.3f); m_Vector = vector.list[move_vector].GetComponent <Move_vector>(); animator = GetComponent <Animator>(); count_text = resp.text_count; if (resp.move == false) { if (m_Vector.anima == 1) { move = vector.list[move_vector].transform.position; Add(); transform.position = move; } if (m_Vector.anima == 2) { Invoke("Up", 1); move = vector.list[move_vector].transform.position; Add(); transform.position = move; } if (m_Vector.anima == 3) { Invoke("Go_2_1", 10 - add / 7); Invoke("Up", 10 - add / 7); move = vector.list[move_vector].transform.position; Add(); transform.position = move; } if (m_Vector.anima == 4) { speed = 20; move = vector.list[move_vector].transform.position; } if (m_Vector.anima == 5) { move_vector = count_text - 1; move = vector.list[move_vector].transform.position; transform.position = move; } if (m_Vector.anima == 6) { speed = speed * 2; move = vector.list[move_vector].transform.position; transform.position = new Vector2(-10, 0); text_t.enabled = false; if (add == 0) { animator.enabled = false; image.enabled = true; } } } else { if (m_Vector.anima == 1) { move = vector.list[0].transform.position; transform.position = move; } if (m_Vector.anima == 2) { move = vector.list[0].transform.position; transform.position = move; } if (m_Vector.anima == 3) { move_vector = count_text - 1; move = vector.list[move_vector].transform.position; transform.position = vector.list[0].transform.position; } } }