public static void AddRockImage(GameObject _objParent, int _dSlotIndex, string _strNeed)
    {
        GameObject RockImage = ResourceLoad.GetEzGuiTexture(ScrollData.objIconRock_56_76);
        GameObject RockMent  = new GameObject();

        RockImage.name = "RockImage_" + _dSlotIndex;
        RockMent.name  = "RockMent_" + _dSlotIndex;
        ResourceLoad.SetSpriteText_OutLine(RockMent, ScrollData.objSpriteText24, ScrollData.objSpriteText_stroke24);

        RockMent.GetComponent <EzGui_SpriteText_Outline>().SetColor(new Color(0.7451f, 0.0f, 0.0f), Color.white);
        RockMent.GetComponent <EzGui_SpriteText_Outline>().SetAnchor(SpriteText.Anchor_Pos.Middle_Center);
        RockMent.GetComponent <EzGui_SpriteText_Outline>().SetAllignment(SpriteText.Alignment_Type.Center);
        RockMent.GetComponent <EzGui_SpriteText_Outline>().SetText(_strNeed);

        if (RockImage.GetComponent <EzGui_Texture>())
        {
            RockImage.GetComponent <EzGui_Texture>().GetEZGUITexture().anchor = SpriteRoot.ANCHOR_METHOD.MIDDLE_CENTER;
        }
//		RockImage.transform.localScale		= new Vector3(0.5f, 0.5f, 0.5f);

        RockImage.transform.localPosition = m_posRockImage;
        RockMent.transform.localPosition  = m_posRockMent;
        RockImage.transform.parent        = _objParent.transform;
        RockMent.transform.parent         = _objParent.transform;
    }
    public static void AddDeleteTimeToContainer(GameObject _objContainer, int _dSlotIndex, string _strSlotDeleteTime)
    {
        GameObject ObjectDeleteTime = new GameObject(m_strSlotDeleteTime);

        ResourceLoad.SetSpriteText_OutLine(ObjectDeleteTime, ScrollData.objSpriteText30, ScrollData.objSpriteText_stroke30);

        ObjectDeleteTime.GetComponent <EzGui_SpriteText_Outline>().SetColor(Color.white, Color.black);
        ObjectDeleteTime.GetComponent <EzGui_SpriteText_Outline>().SetAnchor(SpriteText.Anchor_Pos.Middle_Center);
        ObjectDeleteTime.GetComponent <EzGui_SpriteText_Outline>().SetAllignment(SpriteText.Alignment_Type.Center);
        ObjectDeleteTime.GetComponent <EzGui_SpriteText_Outline>().SetText(_strSlotDeleteTime);

        ObjectDeleteTime.transform.localPosition = m_posDeleteTimeFont;
        _objContainer.GetComponent <UIListItemContainer>().MakeChild(ObjectDeleteTime);
    }
    public static void AddItemNumToContainer(GameObject _objContainer, int _dSlotIndex, string _strInitNum)
    {
        GameObject CubeSlotFont = new GameObject("ItemNum_" + _dSlotIndex);

        ResourceLoad.SetSpriteText_OutLine(CubeSlotFont, ScrollData.objSpriteText30, ScrollData.objSpriteText_stroke30);

        CubeSlotFont.GetComponent <EzGui_SpriteText_Outline>().SetColor(Color.white, Color.black);
        CubeSlotFont.GetComponent <EzGui_SpriteText_Outline>().SetAnchor(SpriteText.Anchor_Pos.Middle_Right);
        CubeSlotFont.GetComponent <EzGui_SpriteText_Outline>().SetAllignment(SpriteText.Alignment_Type.Center);
        CubeSlotFont.GetComponent <EzGui_SpriteText_Outline>().SetText("X" + _strInitNum);

        CubeSlotFont.transform.position = m_posItemNum;
        _objContainer.GetComponent <UIListItemContainer>().MakeChild(CubeSlotFont);
    }
    public static void AddNameToContainer(GameObject _objContainer, int _dSlotIndex, string _strSlotTitle)
    {
        GameObject SlotTitle = new GameObject(m_strSlotTitle + _dSlotIndex);

        ResourceLoad.SetSpriteText_OutLine(SlotTitle, ScrollData.objSpriteText30, ScrollData.objSpriteText_stroke30);

        SlotTitle.GetComponent <EzGui_SpriteText_Outline>().SetColor(ScrollData.colorShopSlotTitleFront, ScrollData.colorShopSlotTitleBack);
        SlotTitle.GetComponent <EzGui_SpriteText_Outline>().SetAnchor(SpriteText.Anchor_Pos.Upper_Center);
        SlotTitle.GetComponent <EzGui_SpriteText_Outline>().SetAllignment(SpriteText.Alignment_Type.Center);
        SlotTitle.GetComponent <EzGui_SpriteText_Outline>().SetText(_strSlotTitle);

//		ResourceLoad.SetSpriteText(SlotTitle, ScrollData.objSpriteText30);
//
//		SlotTitle.GetComponent<EzGui_SpriteText>().SetColor(ScrollData.colorShopSlotTitle);
//		SlotTitle.GetComponent<EzGui_SpriteText>().SetAnchor(SpriteText.Anchor_Pos.Upper_Center);
//		SlotTitle.GetComponent<EzGui_SpriteText>().SetAllignment(SpriteText.Alignment_Type.Center);
//		SlotTitle.GetComponent<EzGui_SpriteText>().SetText(_strSlotTitle);

        SlotTitle.transform.localPosition = m_posTitleFont;
        _objContainer.GetComponent <UIListItemContainer>().MakeChild(SlotTitle);
    }