public static void AddRealPriceToContainer(GameObject _objContainer, int _dSlotIndex, string _strInitNum)
    {
        GameObject SlotBase = ResourceLoad.GetEzGuiTexture(ScrollData.objShopSlotNumPad);
        GameObject SlotFont = ResourceLoad.GetSpriteText(ScrollData.objSpriteText22);

        SlotBase.name = "RealPrice" + "SlotBase_" + _dSlotIndex;
        SlotFont.name = m_strCubeSlotFont + _dSlotIndex;

        SlotFont.GetComponent <EzGui_SpriteText>().SetText(_strInitNum);
        SetSlotPos(1, SlotBase, SlotFont, null);

        _objContainer.GetComponent <UIListItemContainer>().MakeChild(SlotBase);
    }
    public static void AddLimitTimeToContainer(GameObject _objContainer, int _dSlotIndex, int _dSlotBaseIndex, string _strInitNum)
    {
        GameObject SlotBase = ResourceLoad.GetEzGuiTexture(ScrollData.objShopSlotNumPad);
        GameObject SlotFont = ResourceLoad.GetSpriteText(ScrollData.objSpriteText22);
        GameObject SlotIcon = ResourceLoad.GetEzGuiTexture(ScrollData.objIconSellTime_39_40);

        SlotBase.name = "LimitTime" + "SlotBase_" + _dSlotIndex;
        SlotFont.name = m_strLimitTimeSlotFont + _dSlotIndex;
        SlotIcon.name = "LimitTime" + "SlotIcon_" + _dSlotIndex;

        SlotFont.GetComponent <EzGui_SpriteText>().SetText(_strInitNum);
        SetSlotPos(_dSlotBaseIndex, SlotBase, SlotFont, SlotIcon);

        _objContainer.GetComponent <UIListItemContainer>().MakeChild(SlotBase);
    }
    public static void AddExpToContainer(GameObject _objContainer, int _dSlotIndex, int _dSlotBaseIndex, string _strInitNum)
    {
        GameObject SlotBase = ResourceLoad.GetEzGuiTexture(ScrollData.objShopSlotNumPad);
        GameObject SlotFont = ResourceLoad.GetSpriteText(ScrollData.objSpriteText22);
        GameObject SlotIcon = ResourceLoad.GetEzGuiTexture(ScrollData.objIconExp_39_40);
        GameObject SlotVari = ResourceLoad.GetEzGuiTexture(ScrollData.objIconPlus_20_21);

        SlotBase.name = "Exp" + "SlotBase_" + _dSlotIndex;
        SlotFont.name = m_strExpSlotFont + _dSlotIndex;
        SlotIcon.name = "Exp" + "SlotIcon" + _dSlotIndex;
        SlotVari.name = "Exp" + "SlotVari" + _dSlotIndex;

        SlotFont.GetComponent <EzGui_SpriteText>().SetText(_strInitNum);
        SetSlotPos(_dSlotBaseIndex, SlotBase, SlotFont, SlotIcon, SlotVari);

        _objContainer.GetComponent <UIListItemContainer>().MakeChild(SlotBase);
    }