Esempio n. 1
0
 public virtual void StartPreload()
 {
     _preloadManager = this.GetComponent <ResPreloadManager> ();
     ActionBeforePreload();
     _preloadManager.StartPreload(() => {
         PreLoadComplete();
     });
 }
Esempio n. 2
0
    void Awake()
    {
        DontDestroyOnLoad(gameObject);
        _preloadManager = this.GetComponent <ResPreloadManager> ();
        Vector3 pos = transform.position;

        pos.z = Camera.main.transform.position.z + Camera.main.nearClipPlane - 100;
        transform.position = pos;
        _current           = this;
        InputUtil._isOnUI  = true;
    }