public virtual void StartPreload() { _preloadManager = this.GetComponent <ResPreloadManager> (); ActionBeforePreload(); _preloadManager.StartPreload(() => { PreLoadComplete(); }); }
void Awake() { DontDestroyOnLoad(gameObject); _preloadManager = this.GetComponent <ResPreloadManager> (); Vector3 pos = transform.position; pos.z = Camera.main.transform.position.z + Camera.main.nearClipPlane - 100; transform.position = pos; _current = this; InputUtil._isOnUI = true; }