public void DisposeRenderable()
 {
     if (RenderableTex != null && Runtime.UseOpenGL)
     {
         RenderableTex.Dispose();
         RenderableTex = null;
     }
 }
Esempio n. 2
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 public void DisposeRenderable()
 {
     if (RenderableTex != null)
     {
         RenderableTex.Dispose();
         RenderableTex = null;
     }
 }