void OnRenderObject()
    {
        if (topCircle != null)
        {
            m_renderEngine.DrawCircle(ref topCircle, Color.red);
        }
        if (topRect != null)
        {
            m_renderEngine.DrawRect3(ref topRect, Color.red);
        }

        //m_renderEngine.DrawCircle(ref c1, Color.red);
        //m_renderEngine.DrawCircle(ref topCircle, Color.red);
    }