void OnRenderObject() { if (topCircle != null) { m_renderEngine.DrawCircle(ref topCircle, Color.red); } if (topRect != null) { m_renderEngine.DrawRect3(ref topRect, Color.red); } //m_renderEngine.DrawCircle(ref c1, Color.red); //m_renderEngine.DrawCircle(ref topCircle, Color.red); }