private void combobox_Texture_changed(object sender, EventArgs e) { if ((sender as ComboBox).Enabled == true) { m_GameEngine.SetBrushAttr("Tex" + (sender as ComboBox).AccessibleName, (sender as ComboBox).Text); RenderBox.Focus(); } UpdateSaveStatus(); }
private void combobox_textures_ignore(object sender, EventArgs e) { RenderBox.Focus(); }
private void RenderBox_Click(object sender, EventArgs e) { RenderBox.Focus(); }