public override void Initialise() { if (firstRun == true) { createdEntity = EntityManager.getInstance.newEntity <SolidGround>("Block"); SceneManager.getInstance.newEntity(createdEntity, -100, 400); Removables.Add(createdEntity); createdEntity = EntityManager.getInstance.newEntity <SolidGround>("Block"); SceneManager.getInstance.newEntity(createdEntity, 700, 330); Removables.Add(createdEntity); firstRun = false; } }
public override void Initialise() { if (firstRun == true) { //Martha createdEntity = EntityManager.getInstance.newEntity <HighLevelAI>("Enemy/Martha/"); SceneManager.getInstance.newEntity(createdEntity, 40, 350); var asInstance = createdEntity as IAI; asInstance.setVars(true, "Idle"); Removables.Add(createdEntity); createdEntity = EntityManager.getInstance.newEntity <SolidGround>("Block"); SceneManager.getInstance.newEntity(createdEntity, -100, 400); Removables.Add(createdEntity); createdEntity = EntityManager.getInstance.newEntity <SolidGround>("Block"); SceneManager.getInstance.newEntity(createdEntity, 700, 330); Removables.Add(createdEntity); firstRun = false; } }
public override void Initialise() { if (firstRun == true) { // Table for (int i = 0; i < Tablepos.Length; i++) { createdEntity = EntityManager.getInstance.newEntity <SolidObject>("Table"); SceneManager.getInstance.newEntity(createdEntity, Tablepos[i], (ScreenHeight / 2) - 30); Removables.Add(createdEntity); createdEntity = EntityManager.getInstance.newEntity <SolidObject>("Table"); SceneManager.getInstance.newEntity(createdEntity, Tablepos[i], (ScreenHeight / 2) - 15); Removables.Add(createdEntity); createdEntity = EntityManager.getInstance.newEntity <SolidObject>("Table"); SceneManager.getInstance.newEntity(createdEntity, Tablepos[i], (ScreenHeight / 2)); Removables.Add(createdEntity); createdEntity = EntityManager.getInstance.newEntity <SolidObject>("Table"); SceneManager.getInstance.newEntity(createdEntity, Tablepos[i], (ScreenHeight / 2) + 15); Removables.Add(createdEntity); createdEntity = EntityManager.getInstance.newEntity <SolidObject>("Table"); SceneManager.getInstance.newEntity(createdEntity, Tablepos[i], (ScreenHeight / 2) + 30); Removables.Add(createdEntity); } // Door - south hallway createdEntity = EntityManager.getInstance.newEntity <Door>(); SceneManager.getInstance.newEntity(createdEntity, 575, ScreenHeight / 2); createdEntity.setVars("L4", new Vector2(100, 150)); Removables.Add(createdEntity); //// Walls ////Left //wall = new InvisibleWall(); //wall.setVars(new Vector2(190, 125), new Vector2(10, 235)); //Walls.Add(wall); ////right //wall = new InvisibleWall(); //wall.setVars(new Vector2(610, 125), new Vector2(10, 235)); //Walls.Add(wall); ////top //wall = new InvisibleWall(); //wall.setVars(new Vector2(190, 125), new Vector2(420, 10)); //Walls.Add(wall); ////bottom //wall = new InvisibleWall(); //wall.setVars(new Vector2(190, 360), new Vector2(420, 10)); //Walls.Add(wall); ////fireplace //wall = new InvisibleWall(); //wall.setVars(new Vector2(360, 135), new Vector2(75, 10)); //Walls.Add(wall); firstRun = false; } else { foreach (IEntity e in EntityManager.getInstance.Entities) { foreach (IEntity r in Removables) { if (e.UID == r.UID) { SceneManager.getInstance.newEntity(r, (int)r.DefaultPos.X, (int)r.DefaultPos.Y); r.sub(); } } } foreach (IWall w in Walls) { w.Sub(); } } }
public override void Initialise() { if (firstRun == true) { //Martha createdEntity = EntityManager.getInstance.newEntity <HighLevelAI>("Enemy/Martha/"); SceneManager.getInstance.newEntity(createdEntity, 550, ScreenHeight / 2); var asInstance = createdEntity as IAI; asInstance.setVars(true, "Wait"); Removables.Add(createdEntity); // Chair createdEntity = EntityManager.getInstance.newEntity <SolidObject>("DeskChairSide"); SceneManager.getInstance.newEntity(createdEntity, 275, (ScreenHeight / 2) + 5); Removables.Add(createdEntity); // Desk createdEntity = EntityManager.getInstance.newEntity <SolidObject>("Desk"); SceneManager.getInstance.newEntity(createdEntity, 300, ScreenHeight / 2); Removables.Add(createdEntity); // Cupboard createdEntity = EntityManager.getInstance.newEntity <HidingPlace>("Game Items/Wardrope"); SceneManager.getInstance.newEntity(createdEntity, 500, 125); createdEntity.setVars("/Content/Dialogue/A.I.AndSerena.txt", true); Removables.Add(createdEntity); // Door createdEntity = EntityManager.getInstance.newEntity <Door>(); SceneManager.getInstance.newEntity(createdEntity, 590, ScreenHeight / 2); createdEntity.setVars("L2", new Vector2(320, 300)); Removables.Add(createdEntity); //// Walls ////Left //wall = new InvisibleWall(); //wall.setVars(new Vector2(200, 125), new Vector2(10, 275)); //Walls.Add(wall); ////right //wall = new InvisibleWall(); //wall.setVars(new Vector2(620, 125), new Vector2(10, 275)); //Walls.Add(wall); ////top //wall = new InvisibleWall(); //wall.setVars(new Vector2(200, 125), new Vector2(420, 10)); //Walls.Add(wall); ////bottom //wall = new InvisibleWall(); //wall.setVars(new Vector2(200, 400), new Vector2(420, 10)); //Walls.Add(wall); firstRun = false; } else { foreach (IEntity e in EntityManager.getInstance.Entities) { foreach (IEntity r in Removables) { if (e.UID == r.UID) { SceneManager.getInstance.newEntity(r, (int)r.DefaultPos.X, (int)r.DefaultPos.Y); r.sub(); } } } foreach (IWall w in Walls) { w.Sub(); } } }
public override void Initialise() { if (firstRun == true) { // Old Man createdEntity = EntityManager.getInstance.newEntity <FriendlyAI>("NPC/OldMan/"); SceneManager.getInstance.newEntity(createdEntity, (ScreenWidth / 2) + 145, 160); Removables.Add(createdEntity); // Hiding Place for (int i = 0; i < BedPositions.Length; i++) { createdEntity = EntityManager.getInstance.newEntity <HidingPlace>("Game Items/AdultsBedLong"); SceneManager.getInstance.newEntity(createdEntity, BedPositions[i], 150); Removables.Add(createdEntity); } //Jumpscare dude createdEntity = EntityManager.getInstance.newEntity <JumpScare>("Enemy/JumpScare/"); SceneManager.getInstance.newEntity(createdEntity, 160, 150); Removables.Add(createdEntity); // Door createdEntity = EntityManager.getInstance.newEntity <Door>(); SceneManager.getInstance.newEntity(createdEntity, 450, 285); createdEntity.setVars("L2", new Vector2((ScreenWidth / 2) - 18, 110)); Removables.Add(createdEntity); //// Walls ////Left //wall = new InvisibleWall(); //wall.setVars(new Vector2(150, 150), new Vector2(10, 520)); //Walls.Add(wall); ////right //wall = new InvisibleWall(); //wall.setVars(new Vector2(670, 150), new Vector2(10, 520)); //Walls.Add(wall); ////top //wall = new InvisibleWall(); //wall.setVars(new Vector2(150, 150), new Vector2(510, 10)); //Walls.Add(wall); ////bottom //wall = new InvisibleWall(); //wall.setVars(new Vector2(150, 315), new Vector2(510, 10)); //Walls.Add(wall); firstRun = false; } else { // Check each loaded entity, if it's an entity from this level then respawn it foreach (IEntity e in EntityManager.getInstance.Entities) { foreach (IEntity r in Removables) { if (e.UID == r.UID) { SceneManager.getInstance.newEntity(r, (int)r.DefaultPos.X, (int)r.DefaultPos.Y); r.sub(); } } } foreach (IWall w in Walls) { w.Sub(); } } }
public override void Initialise() { if (firstRun == true) { //Martha createdEntity = EntityManager.getInstance.newEntity <HighLevelAI>("Enemy/Martha/"); SceneManager.getInstance.newEntity(createdEntity, 450, 120); var asInstance = createdEntity as IAI; asInstance.setVars(true, "Idle"); Removables.Add(createdEntity); MarthaID = createdEntity.UID; // Door - Rushout Room createdEntity = EntityManager.getInstance.newEntity <Door>(); SceneManager.getInstance.newEntity(createdEntity, (ScreenWidth / 2) - 18, 75); createdEntity.setVars("L1", new Vector2(450, 250)); Removables.Add(createdEntity); // Door - Matrons office createdEntity = EntityManager.getInstance.newEntity <Door>(); SceneManager.getInstance.newEntity(createdEntity, 290, 285); createdEntity.setVars("L3", new Vector2(560, ScreenHeight / 2)); Removables.Add(createdEntity); // Door - south hall createdEntity = EntityManager.getInstance.newEntity <Door>(); SceneManager.getInstance.newEntity(createdEntity, (ScreenWidth / 2) - 18, 400); createdEntity.setVars("L4", new Vector2((ScreenWidth / 4) - 10, 90)); Removables.Add(createdEntity); Script.getInstance.BeginDialogue(lines); firstRun = false; //// Walls ////left //wall = new InvisibleWall(); //wall.setVars(new Vector2(280, 75), new Vector2(10, 460)); //Walls.Add(wall); ////right //wall = new InvisibleWall(); //wall.setVars(new Vector2(505, 75), new Vector2(10, 460)); //Walls.Add(wall); ////top left //wall = new InvisibleWall(); //wall.setVars(new Vector2(250, 75), new Vector2(80, 10)); //Walls.Add(wall); ////top right //wall = new InvisibleWall(); //wall.setVars(new Vector2(360, 75), new Vector2(80, 10)); //Walls.Add(wall); ////bottom //wall = new InvisibleWall(); //wall.setVars(new Vector2(280, 435), new Vector2(195, 10)); //Walls.Add(wall); firstRun = false; } else { foreach (IEntity e in EntityManager.getInstance.Entities) { foreach (IEntity r in Removables) { if (e.UID == r.UID) { SceneManager.getInstance.newEntity(r, (int)r.DefaultPos.X, (int)r.DefaultPos.Y); r.sub(); } } } foreach (IWall w in Walls) { w.Sub(); } } }
public override void Initialise() { if (firstRun == true) { // Beds for (int i = 0; i < BedPositions.Length; i++) { createdEntity = EntityManager.getInstance.newEntity <HidingPlace>("Game Items/AdultsBedSideL"); SceneManager.getInstance.newEntity(createdEntity, 40, BedPositions[i]); Removables.Add(createdEntity); createdEntity = EntityManager.getInstance.newEntity <HidingPlace>("Game Items/AdultsBedSideR"); SceneManager.getInstance.newEntity(createdEntity, 675, BedPositions[i]); Removables.Add(createdEntity); } // Neutral AI createdEntity = EntityManager.getInstance.newEntity <NeutralAI>("NPC/PatientZelda/"); SceneManager.getInstance.newEntity(createdEntity, 250, 100); Removables.Add(createdEntity); // Door - South Hallway createdEntity = EntityManager.getInstance.newEntity <Door>(); SceneManager.getInstance.newEntity(createdEntity, (ScreenWidth / 2) - 5, 90); createdEntity.setVars("L4", new Vector2((ScreenWidth / 4) - 10, 330)); Removables.Add(createdEntity); // Item createdEntity = EntityManager.getInstance.newEntity <Item>("Game Items/TestTubeBottle"); SceneManager.getInstance.newEntity(createdEntity, 200, 380); ItemUID = createdEntity.UID; Removables.Add(createdEntity); //// Walls ////Left //wall = new InvisibleWall(); //wall.setVars(new Vector2(25, 75), new Vector2(10, 365)); //Walls.Add(wall); ////right //wall = new InvisibleWall(); //wall.setVars(new Vector2(740, 75), new Vector2(10, 365)); //Walls.Add(wall); ////top left //wall = new InvisibleWall(); //wall.setVars(new Vector2(25, 75), new Vector2(370, 10)); //Walls.Add(wall); ////top right //wall = new InvisibleWall(); //wall.setVars(new Vector2(420, 75), new Vector2(370, 10)); //Walls.Add(wall); ////bottom //wall = new InvisibleWall(); //wall.setVars(new Vector2(25, 440), new Vector2(715, 10)); //Walls.Add(wall); firstRun = false; } else { foreach (IEntity e in EntityManager.getInstance.Entities) { foreach (IEntity r in Removables) { if (e.UID == r.UID) { // Check if the current entity is the Item, only spawn it if it's not been collected if (r.UID == ItemUID) { var asInterface = r as IItem; if (asInterface.Collected == false) { SceneManager.getInstance.newEntity(r, (int)r.DefaultPos.X, (int)r.DefaultPos.Y); r.sub(); } else { break; } } SceneManager.getInstance.newEntity(r, (int)r.DefaultPos.X, (int)r.DefaultPos.Y); r.sub(); } } } foreach (IWall w in Walls) { w.Sub(); } } }
public override void Initialise() { if (firstRun == true) { // Cupboard createdEntity = EntityManager.getInstance.newEntity <HidingPlace>("Game Items/Wardrope"); SceneManager.getInstance.newEntity(createdEntity, 375, 50); Removables.Add(createdEntity); // Desk createdEntity = EntityManager.getInstance.newEntity <SolidObject>("Desk"); SceneManager.getInstance.newEntity(createdEntity, 425, 150); Removables.Add(createdEntity); // Nurse at Desk createdEntity = EntityManager.getInstance.newEntity <LowLevelAI>("Enemy/NurseA/"); SceneManager.getInstance.newEntity(createdEntity, 400, 150); var asInstance = createdEntity as IAI; asInstance.setVars(false, "Stand", "Right"); Removables.Add(createdEntity); // Nurse Patroling createdEntity = EntityManager.getInstance.newEntity <LowLevelAI>("Enemy/NurseB/"); SceneManager.getInstance.newEntity(createdEntity, 100, ScreenHeight / 2); asInstance = createdEntity as IAI; asInstance.setVars(true, "Idle"); Removables.Add(createdEntity); // Door - North Hallway createdEntity = EntityManager.getInstance.newEntity <Door>(); SceneManager.getInstance.newEntity(createdEntity, (ScreenWidth / 4) - 10, 60); createdEntity.setVars("L2", new Vector2((ScreenWidth / 2) - 18, 250)); Removables.Add(createdEntity); // Door - Boardroom createdEntity = EntityManager.getInstance.newEntity <Door>(); SceneManager.getInstance.newEntity(createdEntity, 75, 150); createdEntity.setVars("L5", new Vector2(540, ScreenHeight / 2)); Removables.Add(createdEntity); // Door - Ward createdEntity = EntityManager.getInstance.newEntity <Door>(); SceneManager.getInstance.newEntity(createdEntity, (ScreenWidth / 4) - 10, 390); createdEntity.setVars("L6", new Vector2((ScreenWidth / 2) - 5, 120)); Removables.Add(createdEntity); // Walls //Left wall = new InvisibleWall(); wall.setVars(new Vector2(55, 50), new Vector2(10, 370)); Walls.Add(wall); //right wall = new InvisibleWall(); wall.setVars(new Vector2(725, 50), new Vector2(10, 195)); Walls.Add(wall); //top left wall = new InvisibleWall(); wall.setVars(new Vector2(55, 50), new Vector2(325, 10)); Walls.Add(wall); //top right wall = new InvisibleWall(); wall.setVars(new Vector2(350, 60), new Vector2(375, 10)); Walls.Add(wall); //bottom wall = new InvisibleWall(); wall.setVars(new Vector2(55, 420), new Vector2(325, 10)); Walls.Add(wall); //L wall = new InvisibleWall(); wall.setVars(new Vector2(350, 245), new Vector2(375, 175)); Walls.Add(wall); firstRun = false; } else { foreach (IEntity e in EntityManager.getInstance.Entities) { foreach (IEntity r in Removables) { if (e.UID == r.UID) { SceneManager.getInstance.newEntity(r, (int)r.DefaultPos.X, (int)r.DefaultPos.Y); r.sub(); } } } foreach (IWall w in Walls) { w.Sub(); } } }