public void Dispose() { // Remember things if not console. if (_persist) { _rememberByName.Remember(); _settings.Save(); } }
public void Dispose() { // Remember things if not console. if (!_persist) { return; } _rememberByName.Remember(); Settings.Save(); }
public void Dispose() { RecordingViewModel.Dispose(); if (_hotkeys) { HotKeyManager.Dispose(); } AudioSource.Dispose(); RecentViewModel.Dispose(); // Remember things if not console. if (_persist) { _rememberByName.Remember(); Settings.Save(); } }
public void Dispose() { _recordingModel.Dispose(); if (_hotkeys) { _hotKeyManager.Dispose(); } _audioSource.Dispose(); _recentList.Dispose(); // Remember things if not console. if (_persist) { _rememberByName.Remember(); _settings.Save(); } }