/// <summary> /// Инициализация класса /// </summary> public override void Init() { _enemyComponent = GameObject.GetComponent <EnemyComponent>(); _colliderComponent = GameObject.GetComponent <ColliderComponent>(); _reloadComponent = GameObject.GetComponent <ReloadComponent>(); }
/// <summary> /// Инициализация класса /// </summary> public override void Init() { _reloadComponent = GameObject.GetComponent <ReloadComponent>(); }