private void PlayFab_OnRegisterSuccess(RegisterGameResponse response) { lobbyId = response.LobbyId; Debug.Log("PlayFab: Successfully registered game server. LobbyId: " + lobbyId); isServerRegistered = true; InvokeRepeating("RefreshGameServerInstanceHeartbeat", 90f, 90f); }
private void ServerRegisterCallBack(RegisterGameResponse obj) { lobbyId = obj.LobbyId; serverStarted = true; FindObjectOfType <Button>().interactable = false; }