private void PlayFab_OnRegisterSuccess(RegisterGameResponse response)
 {
     lobbyId = response.LobbyId;
     Debug.Log("PlayFab: Successfully registered game server. LobbyId: " + lobbyId);
     isServerRegistered = true;
     InvokeRepeating("RefreshGameServerInstanceHeartbeat", 90f, 90f);
 }
Beispiel #2
0
    private void ServerRegisterCallBack(RegisterGameResponse obj)
    {
        lobbyId       = obj.LobbyId;
        serverStarted = true;

        FindObjectOfType <Button>().interactable = false;
    }