Esempio n. 1
0
    public void updateFlag(float x, float y, float z, int connid)
    {
        int         rx = ((int)x) % blockSize;
        int         ry = ((int)y) % blockSize;
        int         rz = ((int)z);
        RegionBlock rb = getRegion(x, y);

        if (rb != null)
        {
            if (rb.removeFlag(rx, ry, rz + 1, connid))
            {
                rb.deleteBlock(rx, ry, rz + 1);
                PlayerFlagMessage m = new PlayerFlagMessage();
                m.removed = true;
                NetworkServer.SendToClient(connid, LevelMsgType.PlayerFlagRequest, m);
                refreshMesh();
            }
            else
            {
                PlayerFlagMessage m = new PlayerFlagMessage();
                m.removed = false;
                NetworkServer.SendToClient(connid, LevelMsgType.PlayerFlagRequest, m);
            }
        }

        refreshMesh();
    }
Esempio n. 2
0
    /// Update a change of resource in the level structure.
    public void updateResource(float x, float y, float z, int amount)
    {
        int rx = ((int)x) % blockSize;
        int ry = ((int)y) % blockSize;
        int rz = ((int)z);

        RegionBlock rb = getRegion(x, y);

        if (rb != null)
        {
            rb.updateBlockHealth(rx, ry, rz, amount);
            int blockHealth = rb.getBlockHealth(rx, ry, rz);
            //Debug.LogError ("Health of block: " + blockHealth.ToString ());
            if (blockHealth < 1)
            {
                rb.deleteBlock(rx, ry, rz);
                refreshMesh();
            }
        }

        refreshMesh();
    }