/// <summary> /// Refreshes objects by type flag /// </summary> /// <param name="type">Flag for type of object to refresh</param> public override void NotifyRefresh(RefreshType type) { if (type.HasFlag(RefreshType.States)) { } if (type.HasFlag(RefreshType.Elements)) { } if (type.HasFlag(RefreshType.Animations)) { } if (type.HasFlag(RefreshType.Scopes)) { } if (type.HasFlag(RefreshType.Parameters)) { } if (type.HasFlag(RefreshType.Occasions)) { } if (type.HasFlag(RefreshType.CommonEvents)) { } }
/// <summary> /// Refreshes objects by type flag /// </summary> /// <param name="type">Flag for type of object to refresh</param> public override void NotifyRefresh(RefreshType type) { if (type.HasFlag(RefreshType.Enemies)) { } if (type.HasFlag(RefreshType.Switches)) { } }
/// <summary> /// Refreshes objects by type flag /// </summary> /// <param name="type">Flag for type of object to refresh</param> public override void NotifyRefresh(RefreshType type) { if (type.HasFlag(RefreshType.Classes)) { } if (type.HasFlag(RefreshType.Parameters)) { } }
/// <summary> /// Refreshes objects by type flag /// </summary> /// <param name="type">Flag for type of object to refresh</param> public override void NotifyRefresh(RefreshType type) { if (type.HasFlag(RefreshType.States)) { } if (type.HasFlag(RefreshType.Elements)) { } if (type.HasFlag(RefreshType.EquipKinds)) { } }
/// <summary> /// Refreshes objects by type flag /// </summary> /// <param name="type">Flag for type of object to refresh</param> public override void NotifyRefresh(RefreshType type) { if (type.HasFlag(RefreshType.Elements)) { } if (type.HasFlag(RefreshType.Animations)) { } if (type.HasFlag(RefreshType.Parameters)) { } }
/// <summary> /// Refreshes objects by type flag /// </summary> /// <param name="type">Flag for type of object to refresh</param> public override void NotifyRefresh(RefreshType type) { if (type.HasFlag(RefreshType.Actors)) { } }
/// <summary> /// Refreshes objects by type flag /// </summary> /// <param name="type">Flag for type of object to refresh</param> public override void NotifyRefresh(RefreshType type) { if (type.HasFlag(RefreshType.States)) { } if (type.HasFlag(RefreshType.Elements)) { } if (type.HasFlag(RefreshType.Animations)) { } if (type.HasFlag(RefreshType.Skills)) { } if (type.HasFlag(RefreshType.Parameters)) { } if (type.HasFlag(RefreshType.Items)) { } if (type.HasFlag(RefreshType.Weapons)) { } if (type.HasFlag(RefreshType.Armors)) { } if (type.HasFlag(RefreshType.Switches)) { } }
/// <summary> /// Refreshes objects by type flag /// </summary> /// <param name="type">Flag for type of object to refresh</param> public override void NotifyRefresh(RefreshType type) { if (type.HasFlag(RefreshType.States)) { } if (type.HasFlag(RefreshType.Elements)) { } if (type.HasFlag(RefreshType.Weapons)) { } if (type.HasFlag(RefreshType.Armors)) { } if (type.HasFlag(RefreshType.Skills)) { } }