Example #1
0
        /// <summary>
        /// Refreshes objects by type flag
        /// </summary>
        /// <param name="type">Flag for type of object to refresh</param>
        public override void NotifyRefresh(RefreshType type)
        {
            if (type.HasFlag(RefreshType.States))
            {

            }
            if (type.HasFlag(RefreshType.Elements))
            {

            }
            if (type.HasFlag(RefreshType.Animations))
            {

            }
            if (type.HasFlag(RefreshType.Scopes))
            {

            }
            if (type.HasFlag(RefreshType.Parameters))
            {

            }
            if (type.HasFlag(RefreshType.Occasions))
            {

            }
            if (type.HasFlag(RefreshType.CommonEvents))
            {

            }
        }
        /// <summary>
        /// Refreshes objects by type flag
        /// </summary>
        /// <param name="type">Flag for type of object to refresh</param>
        public override void NotifyRefresh(RefreshType type)
        {
            if (type.HasFlag(RefreshType.Enemies))
            {

            }
            if (type.HasFlag(RefreshType.Switches))
            {

            }
        }
        /// <summary>
        /// Refreshes objects by type flag
        /// </summary>
        /// <param name="type">Flag for type of object to refresh</param>
        public override void NotifyRefresh(RefreshType type)
        {
            if (type.HasFlag(RefreshType.Classes))
            {

            }
            if (type.HasFlag(RefreshType.Parameters))
            {

            }
        }
Example #4
0
        /// <summary>
        /// Refreshes objects by type flag
        /// </summary>
        /// <param name="type">Flag for type of object to refresh</param>
        public override void NotifyRefresh(RefreshType type)
        {
            if (type.HasFlag(RefreshType.States))
            {

            }
            if (type.HasFlag(RefreshType.Elements))
            {

            }
            if (type.HasFlag(RefreshType.EquipKinds))
            {

            }
        }
Example #5
0
        /// <summary>
        /// Refreshes objects by type flag
        /// </summary>
        /// <param name="type">Flag for type of object to refresh</param>
        public override void NotifyRefresh(RefreshType type)
        {
            if (type.HasFlag(RefreshType.Elements))
            {

            }
            if (type.HasFlag(RefreshType.Animations))
            {

            }
            if (type.HasFlag(RefreshType.Parameters))
            {

            }
        }
        /// <summary>
        /// Refreshes objects by type flag
        /// </summary>
        /// <param name="type">Flag for type of object to refresh</param>
        public override void NotifyRefresh(RefreshType type)
        {
            if (type.HasFlag(RefreshType.Actors))
            {

            }
        }
Example #7
0
        /// <summary>
        /// Refreshes objects by type flag
        /// </summary>
        /// <param name="type">Flag for type of object to refresh</param>
        public override void NotifyRefresh(RefreshType type)
        {
            if (type.HasFlag(RefreshType.States))
            {

            }
            if (type.HasFlag(RefreshType.Elements))
            {

            }
            if (type.HasFlag(RefreshType.Animations))
            {

            }
            if (type.HasFlag(RefreshType.Skills))
            {

            }
            if (type.HasFlag(RefreshType.Parameters))
            {

            }
            if (type.HasFlag(RefreshType.Items))
            {

            }
            if (type.HasFlag(RefreshType.Weapons))
            {

            }
            if (type.HasFlag(RefreshType.Armors))
            {

            }
            if (type.HasFlag(RefreshType.Switches))
            {

            }
        }
Example #8
0
        /// <summary>
        /// Refreshes objects by type flag
        /// </summary>
        /// <param name="type">Flag for type of object to refresh</param>
        public override void NotifyRefresh(RefreshType type)
        {
            if (type.HasFlag(RefreshType.States))
            {

            }
            if (type.HasFlag(RefreshType.Elements))
            {

            }
            if (type.HasFlag(RefreshType.Weapons))
            {

            }
            if (type.HasFlag(RefreshType.Armors))
            {

            }
            if (type.HasFlag(RefreshType.Skills))
            {

            }
        }