Esempio n. 1
0
    private void SortHurt(RectTransform rt, PPlayerHurt info)
    {
        if (info == null)
        {
            return;
        }
        RefreshIntergl refresh = rt.gameObject.GetComponentDefault <RefreshIntergl>();

        refresh.SetUnionHurt(info, true);
    }
Esempio n. 2
0
    private void SetPersonNormal()
    {
        m_personPlane.gameObject.SetActive(true);
        m_unionPlane.gameObject.SetActive(false);
        m_selfdataNull.gameObject.SetActive(false);
        m_selfdataObj.gameObject.SetActive(true);
        Util.SetText(m_nameTxt, ConfigText.GetDefalutString(232, 1));
        RefreshIntergl refresh = m_selfdataObj.GetComponentDefault <RefreshIntergl>();

        refresh.SetPersonInfo(moduleBordlands.selfData, false);
        m_personData.SetItems(moduleBordlands.rankList);
    }
Esempio n. 3
0
    private void SetRankInfo()
    {
        if (moduleUnion.m_onlyInfo == null)
        {
            Logger.LogError("confige is error");
            return;
        }
        m_myHurtInfo.gameObject.SetActive(true);
        PPlayerHurt info = moduleUnion.m_playerHurt.Find(a => a.roleid == modulePlayer.roleInfo.roleId);

        if (info == null)
        {
            info        = PacketObject.Create <PPlayerHurt>();
            info.roleid = modulePlayer.id_;
            info.name   = modulePlayer.name_;
            info.hurt   = 0;
        }
        RefreshIntergl refresh = m_myHurtInfo.GetComponentDefault <RefreshIntergl>();

        refresh.SetUnionHurt(info, false);
        m_hurtSort.SetItems(moduleUnion.m_playerHurt);
    }
Esempio n. 4
0
    void _ME(ModuleEvent <Module_Union> e)
    {
        switch (e.moduleEvent)
        {
        case Module_Union.EventUnionInterglAll:
            if (!m_unionBtn.isOn)
            {
                return;
            }
            m_unionData.SetItems(moduleUnion.UnionInterList);
            break;

        case Module_Union.EventUnionInterglSelf:
            if (moduleUnion.m_selfInter == null || !m_unionBtn.isOn)
            {
                return;
            }
            m_selfdataObj.gameObject.SetActive(true);
            m_selfdataNull.gameObject.SetActive(false);
            RefreshIntergl refresh = m_selfdataObj.GetComponentDefault <RefreshIntergl>();
            refresh.SetUnionInfo(moduleUnion.m_selfInter, false);
            break;
        }
    }
Esempio n. 5
0
    private void _ME(ModuleEvent <Module_Bordlands> e)
    {
        switch (e.moduleEvent)
        {
        case Module_Bordlands.EventRefreshSelfRank:
            if (!m_personBtn.isOn)
            {
                return;
            }
            m_selfdataObj.gameObject.SetActive(true);
            m_selfdataNull.gameObject.SetActive(false);
            RefreshIntergl refresh = m_selfdataObj.GetComponentDefault <RefreshIntergl>();
            refresh.SetPersonInfo(moduleBordlands.selfData, false);
            break;

        case Module_Bordlands.EventRefreshRankList:
            if (!m_personBtn.isOn)
            {
                return;
            }
            m_personData.SetItems(moduleBordlands.rankList);
            break;
        }
    }
Esempio n. 6
0
    private void SetUnionNormal()
    {
        m_personPlane.gameObject.SetActive(false);
        m_unionPlane.gameObject.SetActive(true);
        m_selfdataObj.gameObject.SetActive(false);
        m_selfdataNull.gameObject.SetActive(false);

        Util.SetText(m_nameTxt, ConfigText.GetDefalutString(232, 6));
        if (modulePlayer.roleInfo.leagueID == 0)
        {
            m_selfdataNull.gameObject.SetActive(true);
        }
        else
        {
            if (moduleUnion.m_selfInter == null)
            {
                return;
            }
            m_selfdataObj.gameObject.SetActive(true);
            RefreshIntergl refresh = m_selfdataObj.GetComponentDefault <RefreshIntergl>();
            refresh.SetUnionInfo(moduleUnion.m_selfInter, false);
            m_unionData.SetItems(moduleUnion.UnionInterList);
        }
    }
Esempio n. 7
0
    private void SetUnionIntergl(RectTransform rt, PUnionIntegralInfo info)
    {
        RefreshIntergl refresh = rt.gameObject.GetComponentDefault <RefreshIntergl>();

        refresh.SetUnionInfo(info, true);
    }
Esempio n. 8
0
    private void SetPersonIntergl(RectTransform rt, BorderRankData info)
    {
        RefreshIntergl refresh = rt.gameObject.GetComponentDefault <RefreshIntergl>();

        refresh.SetPersonInfo(info, true);
    }