Esempio n. 1
0
        /// <summary>
        /// Sets the player's inventory to the provided list of items, clearing any items they already possess.
        /// </summary>
        /// <param name="player"></param>
        /// <param name="items"></param>
        public static void SetInventory(this ReferenceHub player, List <Inventory.SyncItemInfo> items)
        {
            player.ClearInventory();

            foreach (Inventory.SyncItemInfo item in items)
            {
                player.inventory.AddNewItem(item.id, item.durability, item.modSight, item.modBarrel, item.modOther);
            }
        }
        public void RunOnRACommandSent(ref RACommandEvent RAComEv)
        {
            string[]     Arguments = RAComEv.Command.Split(' ');
            ReferenceHub Sender    = RAComEv.Sender.SenderId == "SERVER CONSOLE" || RAComEv.Sender.SenderId == "GAME CONSOLE" ? PlayerManager.localPlayer.GetPlayer() : Player.GetPlayer(RAComEv.Sender.SenderId);

            switch (Arguments[0].ToLower())
            {
            case "ri":
            case "removeinv":
            case "strip":
                RAComEv.Allow = false;
                if (!Sender.CheckPermission("ri.allow"))
                {
                    RAComEv.Sender.RAMessage("You are not authorized to use this command!");
                    return;
                }

                try
                {
                    if (!CheckIfIdIsValid(Int32.Parse(Arguments[1])))
                    {
                        RAComEv.Sender.RAMessage("Please enter in an ID from a player that exists in the game!");
                        return;
                    }

                    ReferenceHub ChosenPlayer = Player.GetPlayer(int.Parse(Arguments[1]));
                    ChosenPlayer.inventory.ServerDropAll();
                    RAComEv.Sender.RAMessage("All items in player \"" + ChosenPlayer.GetNickname() + "\"'s inventory has been removed!");
                }
                catch (Exception)
                {
                    RAComEv.Sender.RAMessage("Please enter a valid ID!");
                    return;
                }
                break;

            case "clear":
                RAComEv.Allow = false;
                if (!Sender.CheckPermission("ri.clear.allow"))
                {
                    RAComEv.Sender.RAMessage("You are not authorized to use this command!");
                    return;
                }

                try
                {
                    if (!CheckIfIdIsValid(Int32.Parse(Arguments[1])))
                    {
                        RAComEv.Sender.RAMessage("Please enter in an ID from a player that exists in the game!");
                        return;
                    }

                    ReferenceHub ChosenPlayer = Player.GetPlayer(int.Parse(Arguments[1]));
                    ChosenPlayer.ClearInventory();
                    RAComEv.Sender.RAMessage("All items in player \"" + ChosenPlayer.GetNickname() + "\"'s inventory has been cleared!");
                }
                catch (Exception)
                {
                    RAComEv.Sender.RAMessage("Please enter a valid ID!");
                    return;
                }
                break;
            }
        }