Esempio n. 1
0
        public void TestRaycastRectangle()
        {
            // lines
            Vector2[][] lines =
            {
                new[] { new Vector2(37.39518f, 27.87007f), new Vector2(32.02394f, 22.17816f) },
                new[] { new Vector2(32.02394f, 22.17816f), new Vector2(37.39518f, 27.87007f) },
                new[] { new Vector2(40.66259f,  1.94544f), new Vector2(5.58571f,  33.33002f) }
            };
            Vector2[] intrDot =
            {
                new Vector2(34.6901f, 25.0f),
                new Vector2(34.6901f, 25.0f),
                new Vector2(31.66f, 10.0013f)
            };
            // True fraction data
            float[] trueFraction = { 0.5039476f, 0.4960526f, 0.256666f };
            //Create circle obj
            RectangleShape rectShape = new RectangleShape(Vector2.Zero, 30.0f, 15.0f);

            Collision.Transform rectTransform =
                new Collision.Transform(new Vector2(25.03758f, 17.48668f), 0 * Mathf.Deg2Rad);

            for (var obj = 0; obj < lines.Length; obj++)
            {
                float   fraction;
                Vector2 normal;
                bool    rayCast = rectShape.RayCast(rectTransform, lines[obj][0], lines[obj][1], out fraction,
                                                    out normal);
                Assert.That(rayCast, "RayCast to Rectangle test failed. Result {0} is incorrect", obj);
                var    point = lines[obj][0] + (lines[obj][1] - lines[obj][0]) * fraction;
                string err   =
                    String.Format(
                        "RayCast to Rectangle test failed; Intersect: trueFraction {0} (testFraction: {1}), intrPoint({2}), testPoint {3}, normal {4}",
                        trueFraction[obj], fraction, intrDot[obj], point, normal);
                Assert.That(Mathf.FloatEquals(fraction, trueFraction[obj], 0.005f), err);
            }
        }