Esempio n. 1
0
        public void UpdateSLAMPointCloud()
        {
            int     Error        = 0;
            var     pose         = new List <HelixToolkit.Wpf.SharpDX.Geometry3D.Line>();
            var     line         = new LineBuilder();
            Vector3 previousPose = new Vector3(Convert.ToSingle(poseX), Convert.ToSingle(poseY), Convert.ToSingle(poseZ));

            while (IsSLAMOn)
            {
                var vc = new Vector3Collection();
                var id = new IntCollection();
                var cc = new Color4Collection();

                var     poseVect    = new List <double[]>();
                var     colorVect   = new List <double[]>();
                Vector3 currentPose = new Vector3(Convert.ToSingle(poseX), Convert.ToSingle(poseY), Convert.ToSingle(poseZ));

                line.AddLine(previousPose, currentPose);

                SLAMPoseInfo = line.ToLineGeometry3D();
                previousPose = currentPose;

                try
                {
                    RealsenseControl.GetSLAMPointCloud(ref poseVect, ref colorVect, T265ToLACCOffset.X, T265ToLACCOffset.Y, T265ToLACCOffset.Z);

                    for (int i = 0; i < poseVect.Count; i++)
                    {
                        vc.Add(new Vector3(Convert.ToSingle(poseVect[i][0]), Convert.ToSingle(poseVect[i][1]), Convert.ToSingle(poseVect[i][2])));
                        cc.Add(new Color4(0.1f, 0.1f, 0.1f, 0.5f));
                        //cc.Add(new Color4(Convert.ToSingle(colorVect[i][0]), Convert.ToSingle(colorVect[i][1]), Convert.ToSingle(colorVect[i][2]), 0.5f));
                        id.Add(i);
                    }
                    SLAMPointCloud = new PointGeometry3D()
                    {
                        Positions = vc, Indices = id, Colors = cc
                    };
                }
                catch
                {
                    Error++;
                    Trace.WriteLine("Error Count is " + Error);
                }
                Thread.Sleep(50);
            }
        }
Esempio n. 2
0
        public void UpdateSLAMPointCloud()
        {
            var     line         = new LineBuilder();
            Vector3 previousPose = new Vector3(Convert.ToSingle(systemPoseX), Convert.ToSingle(systemPoseY), Convert.ToSingle(systemPoseZ));


            var     poseVect  = new List <double[]>();
            var     colorVect = new List <double[]>();
            Point3D lineVect  = new Point3D(0, 0, 0.3);

            while (IsSLAMOn)
            {
                Thread.Sleep(500);
                var vc = new Vector3Collection();
                var cc = new Color4Collection();
                poseVect  = new List <double[]>();
                colorVect = new List <double[]>();
                Vector3 currentPose = new Vector3(Convert.ToSingle(systemPoseX), Convert.ToSingle(systemPoseY), Convert.ToSingle(systemPoseZ));

                line.AddLine(previousPose, currentPose);

                SLAMPoseInfo = line.ToLineGeometry3D();
                previousPose = currentPose;


                RealsenseControl.GetSLAMPointCloud(ref poseVect, ref colorVect);

                for (int i = 0; i < poseVect.Count; i++)
                {
                    vc.Add(new Vector3(Convert.ToSingle(poseVect[i][0]), Convert.ToSingle(poseVect[i][1]), Convert.ToSingle(poseVect[i][2])));
                    //cc.Add(new Color4(0.1f, 0.1f, 0.1f, 0.5f));
                    cc.Add(new Color4(Convert.ToSingle(colorVect[i][0]), Convert.ToSingle(colorVect[i][1]), Convert.ToSingle(colorVect[i][2]), 0.5f));
                    //id.Add(i);
                }
                for (int i = 0; i < 10; ++i)
                {
                    var pointx = new Point3D(0.1 * i, 0, 0);
                    var pointy = new Point3D(0, 0.1 * i, 0);
                    var pointz = new Point3D(0, 0, 0.1 * i);
                    vc.Add(new Vector3(Convert.ToSingle(pointx.X), Convert.ToSingle(pointx.Y), Convert.ToSingle(pointx.Z)));
                    cc.Add(new Color4(1f, 0f, 0f, 1f));
                    vc.Add(new Vector3(Convert.ToSingle(pointy.X), Convert.ToSingle(pointy.Y), Convert.ToSingle(pointy.Z)));
                    cc.Add(new Color4(0f, 1f, 0f, 1f));
                    vc.Add(new Vector3(Convert.ToSingle(pointz.X), Convert.ToSingle(pointz.Y), Convert.ToSingle(pointz.Z)));
                    cc.Add(new Color4(0f, 0f, 1f, 1f));
                }


                for (int i = 0; i < 10; ++i)
                {
                    var pointx = currentSystemTranformation.Transform(new Point3D(0.1 * i, 0, 0));
                    var pointy = currentSystemTranformation.Transform(new Point3D(0, 0.1 * i, 0));
                    var pointz = currentSystemTranformation.Transform(new Point3D(0, 0, 0.1 * i));
                    vc.Add(new Vector3(Convert.ToSingle(pointx.X), Convert.ToSingle(pointx.Y), Convert.ToSingle(pointx.Z)));
                    cc.Add(new Color4(1f, 0f, 0f, 1f));
                    vc.Add(new Vector3(Convert.ToSingle(pointy.X), Convert.ToSingle(pointy.Y), Convert.ToSingle(pointy.Z)));
                    cc.Add(new Color4(0f, 1f, 0f, 1f));
                    vc.Add(new Vector3(Convert.ToSingle(pointz.X), Convert.ToSingle(pointz.Y), Convert.ToSingle(pointz.Z)));
                    cc.Add(new Color4(0f, 0f, 1f, 1f));
                }

                SLAMPointCloud = new PointGeometry3D()
                {
                    Positions = vc, Colors = cc
                };

                SLAMVector3s = vc;
            }
            Debug.WriteLine("SLAM Point Cloud Count is " + poseVect.Count);
        }