public List<int> getHappyDataKeys() { // GameConfigHappyPoint config = _configDic[(int)EnumConfigFileType.RealItems] as GameConfigHappyPoint; // return config.getKeys(); var cache = new RealInfoDataModelMemoryCache(); return cache.getKeys(); }
//public memoryHappyModeDataModel.HappyData getHappyData(int realItemId) //{ // GameConfigHappyPoint config = _configDic[(int)EnumConfigFileType.RealItems] as GameConfigHappyPoint; // return config.getRealItemInfo(realItemId); // } public memoryRealInfoDataModel.HappyData getHappyData(int realItemId) { var cache = new RealInfoDataModelMemoryCache(); return cache.getRealItemInfo(realItemId); }