/// <summary> /// Create holograms representing sounds in real world based on information from microphones /// </summary> public void generateSoundObjects() { //If there are objects to parse, then we continue if (objs != null) { //lists of all sounds, loudness values, and first frame IDs List <Vector3> soundLocations = objs.getPositions(); List <double> loudnessValues = objs.getLoudness(); List <int> firstFrameIDs = objs.getFirstFrameIDs(); //Loop through all sounds and loudness values for (int i = 0; i < soundLocations.Count; i++) { Vector3 pos = soundLocations[i]; double loudness = loudnessValues[i]; int firstFrameID = firstFrameIDs[i]; //A sphere will not be created unless there is enough noise coming from that position if (loudness > soundThreshold) { if (!checkForSound(firstFrameID)) { createSphere(pos, firstFrameID); } } } //Remove all elements in the JSON list objs = null; } }