Esempio n. 1
0
 public void RayTriangleNoCullTest()
 {
     for (int i = 0; i < TRIANGLE_COUNT; i += 3)
     {
         float dist;
         RayTriangle.CollisionTestNoCull(origin, direction, randomTriangles[i + 0], randomTriangles[i + 1], randomTriangles[i + 2], out dist);
     }
 }
Esempio n. 2
0
        public override double GetHitPointDistance(Shapes.Ray r)
        {
            Vect3 v1v2 = V2 - Position;
            Vect3 v1v3 = V3 - Position;

            double ret = RayTriangle.GetHitPointRayTriangleDistance(r.Origin, r.Direction, Position, v1v2, v1v3);

            if (ret <= 0)
            {
                return(double.PositiveInfinity);
            }
            return(ret);
        }
Esempio n. 3
0
 public override double GetHitPointDistance(Ray r)
 {
     return(RayTriangle.GetHitPointRayTriangleDistance(r.Origin, r.Direction, Position, EdgeV1V2, EdgeV1V3));
 }