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JRayX

This project was originally started just for fun way back in university with some colleagues of mine. The goal was to improve our programming and math skills by writing a simple ray-tracer.

It seems a colleague spent some time afterwards working on the code some more and put it onto google code (though I cannot find the project any more now, which is what I used as a basis for my work).

What I did:

  • naive conversion from Java to C#
  • changing code to use C# features
  • removal of "optimizations"
  • some restructuring (which is ongoing)
  • unifying internal data structures (colors, vectors)
  • naive octree implementation (colleague's is way faster but uninteligble to me)

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