public bool isHit = false; //是否碰撞到物体 //public GameObject cube0, cube1, cube2; void Start() { instance = this; for (int i = 0; i < RenZhiControl.instance.RenZhiObj.Count; i++) { RenZhiControl.instance.RenZhiObj[i].AddHover(MouseHoved); RenZhiControl.instance.RenZhiObj[i].AddExit(MouseExit); } }
void Awake() { instance = this; }