// Methods protected override void Awake() { Renderer = GetComponent <MeshRenderer>(); rayCaster = GetComponent <RayCasterCapsule>(); physComp = GetComponent <PhysicsComponent>(); lastDash = Vector3.zero; base.Awake(); }
//Methods void Awake() { rayCaster = GetComponent <RayCasterCapsule>(); }
//Methods public override void Enter() { physComp = owner.physComp; owner.Renderer.material = material; rayCaster = owner.rayCaster; }