private static void AutoShoot() { if (Target != null && AimbotOptions.AutoShoot) { if (!Main.LocalPlayer.IsInventoryOpened || Main.LocalPlayer.Weapon != null) { if (_nextShot < Time.time && RayCast.IsBodyPartVisible(Target.Player, 132)) { Main.LocalPlayer.GetComponent <Player.FirearmController>().SetTriggerPressed(true); _nextShot = Time.time + 0.064f; Main.LocalPlayer.GetComponent <Player.FirearmController>().SetTriggerPressed(false); } } } }