Esempio n. 1
0
 void Update()
 {
     if (modHandler.IsInRemoveMod() && rayCast.HitFurniture())
     {
         if (inputManager.IsTriggerClicked() && canClick)
         {
             if (modHandler.IsInRemoveMod() && rayCast.HitFurniture())
             {
                 canClick = false;
                 rayCast.GetHit().transform.position = new Vector3(0, -50, 0);
                 networkManager.SendFurniturePosUpdate(rayCast.GetHit().transform.gameObject);
             }
         }
     }
     if (!canClick)
     {
         canClick = !inputManager.IsTriggerClicked();
     }
 }
Esempio n. 2
0
    void Update()
    {
        if (modHandler.IsInEditionMod() && rayCast.Hit())
        {
            if (inputManager.IsTriggerClicked() && canClick)
            {
                canClick = false;

                if (isOnDrag) // Place Game Object
                {
                    furnitureSelected.GetComponent <Collider>().enabled = true;
                    furnitureSelected = null;

                    isOnDrag = false;
                }
                else if (rayCast.HitFurniture() && !isClicked && !isOnDrag) // Select Game Object
                {
                    furnitureSelected = GameObject.Find(rayCast.GetHit().transform.name);
                    isClicked         = true;
                }
                else if (isClicked && !isOnDrag && !movableUIHandler.HitMovableUI()) // UnSelect Game Object
                {
                    DestroyMovableUI();

                    isClicked = false;
                }
            }
            if (isOnDrag) // Move Game Object
            {
                UpdateFurniturePosition(rayCast.GetHit());
                networkManager.SendFurniturePosUpdate(furnitureSelected);
            }

            if (!canClick)
            {
                canClick = !inputManager.IsTriggerClicked();
            }
        }
    }