private void gameEnd()//游戏结束 { isEnd = true; RankList rankList = GameObject.Find("RankListDialog").GetComponent <RankList>(); string str = jo.Call <String>("Game_End_Info"); jo.Call("recyclerview_addItem", str); string[] data = str.Split(' '); for (int i = 0; i < 4; i++) { //rank,color,playerName,score,chessNum,totalTime rankList.inputRankItem(int.Parse(data[i * 6 + 0]), int.Parse(data[i * 6 + 1]), data[i * 6 + 2], int.Parse(data[i * 6 + 3]), int.Parse(data[i * 6 + 4]), data[i * 6 + 5]); } //rankList.testRankList();//插入数据,测试用 rankList.enableRankListDialog();//显示 UnityEngine.Object tmpSong = Resources.Load <AudioClip>("Audios/Victory"); //UnityEngine.Object tmpVictorySong = UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/Audios/Victory.mp3", typeof(AudioClip)); AudioSource music = GameObject.Find("BGMusic").GetComponent <AudioSource>(); music.clip = (AudioClip)Instantiate(tmpSong); //切歌 music.Play(); //放歌 }