private void SetRank() { int i = 0; List <RankList> rankList = LoadRankList(); foreach (var _item in rankList) { var go = Instantiate(item, transform) as GameObject; RankList rank = go.GetComponent <RankList>(); rank.SetShow(_item.rankNum, _item.score, _item.data); RectTransform rect = go.GetComponent <RectTransform>(); rect.anchoredPosition = new Vector3(-150, 120 - i * 80, 0); i++; } }