Esempio n. 1
0
        public void GenerateItems()
        {
            int uid = 0;

            foreach (var tile in _map.Layers[(int)Layer.Meta].Tiles)
            {
                switch ((MetaTile)tile.Gid)
                {
                case MetaTile.Melee:
                    var melee = new MeleeWeapon();
                    melee.Copy(EntityStore.MeleeWeapons[_randomGenerator.Next(1, EntityStore.MeleeWeapons.Count)]);
                    melee.Init();
                    melee.position = new Point(tile.X, tile.Y);
                    melee.uid      = uid;
                    items.Add(melee);
                    uid++;
                    break;

                case MetaTile.Pistol:
                    var pistol = new RangedWeapon();
                    pistol.Copy(EntityStore.RangedWeapons[_randomGenerator.Next(0, EntityStore.RangedWeapons.Count)]);
                    pistol.Init();
                    pistol.position = new Point(tile.X, tile.Y);
                    pistol.uid      = uid;
                    items.Add(pistol);
                    uid++;
                    break;

                default:
                    break;
                }
            }
        }
Esempio n. 2
0
 public static Item GetItemWithId(string id)
 {
     foreach (var melee in MeleeWeapons)
     {
         if (melee.id == id)
         {
             var copy = new MeleeWeapon();
             copy.Copy(melee);
             copy.Init();
             return(copy);
         }
     }
     foreach (var firearm in RangedWeapons)
     {
         if (firearm.id == id)
         {
             var copy = new RangedWeapon();
             copy.Copy(firearm);
             copy.Init();
             return(copy);
         }
     }
     return(null);
 }