Esempio n. 1
0
    //void br_Over(Action<bool> st)
    //{
    //    if (Globals.rocket_crashed)
    //    {
    //        SetNextState(st);
    //    }
    //}

    void debri_fire()
    {
        //var list = m_dfc.m_stage2.m_debris_m;
        var go = listFind();// list.Find(i=>i.gameObject.activeSelf==false);

        if (go == null)
        {
            return;
        }
        go.SetActive(true);

        var fp = RandomUtil.Choose(m_stage2.m_ftops);

        go.transform.position = fp.transform.position;
        var dm = go.GetComponent <debri_move>();

        dm.m_diff = Vector3.down * m_speed;
    }