//void br_Over(Action<bool> st) //{ // if (Globals.rocket_crashed) // { // SetNextState(st); // } //} void debri_fire() { //var list = m_dfc.m_stage2.m_debris_m; var go = listFind();// list.Find(i=>i.gameObject.activeSelf==false); if (go == null) { return; } go.SetActive(true); var fp = RandomUtil.Choose(m_stage2.m_ftops); go.transform.position = fp.transform.position; var dm = go.GetComponent <debri_move>(); dm.m_diff = Vector3.down * m_speed; }